![]() While defeating enemies that are significantly better than you theoretically rewards you with experience more rapidly, you'll quickly discover that the tier ratings assigned to enemies refer primarily to the strengths of the crafts that you're facing rather than the skills of the NPC pilots. You'll literally have to destroy hundreds of enemies at the same skill level as you before you have enough experience points to learn each new skill. Since you'll need to earn a lot of experience points before you can get your hands on new craft and before you can employ new abilities, the learning curve in Jump to Lightspeed is very gradual in fact, it's too gradual. Later, the enemies will become much more challenging, so you'll need to put every skill you've learned to good use if you're to succeed. The act of blasting away at foes in outer space is reminiscent of classic space combat sims, but it becomes numbingly repetitious. Starship combat in Jump to Lightspeed is far more twitch-based than anything that has appeared in Star Wars Galaxies to date, and it initially comprises little more than targeting an enemy craft with the push of a button, pursuing it with the aid of an onscreen arrow and radar, and then shooting at the intelligent crosshair that appears ahead of the target, which actually takes into account the target's speed and direction of movement as soon as you're within range of it. ![]() Jump to Lightspeed can be played with a joystick, gamepad, or mouse, but you'll also need to memorize plenty of keyboard controls as your experience points afford you access to additional equipment and space combat abilities. Next you'll be given a starter craft (which can't be upgraded or, since it lacks a hyperdrive, flown between planets), and then you'll be offered some relatively easy missions (which consist of, for example, shooting down enemies that can be seen by everyone but only destroyed by you) to complete while you familiarize yourself with the starships controls and earn your first pilot experience points. Once you've chosen your pilot profession and one of three different planets from which to fly your early missions, you'll be assigned to a non-player character trainer. Furthermore, since each of the 21 starships in the game can be used by only one faction, any ships that you own will no longer be of any use to you-with the exception of the Sorosuub luxury yacht that you'll be given as a veteran reward if you've been playing Star Wars Galaxies for at least 180 days when you log in with Jump to Lightspeed enabled. You'll have to decide which of the three pilot professions you're interested in the first time you play Jump to Lightspeed, and, although it is possible to change your mind at a later date, doing so will cost you all of your hard-earned pilot experience points. The pilot professions, on the other hand, are free of charge (as far as points are concerned), although for obvious reasons you'll only be able to pursue one of them at a time. The shipwright profession works in much the same way as the existing artisan professions, and, as such, it requires you to spend a number of your character's 250 skill points if you wish to pursue it. Jump to Lightspeed adds four new professions to Star Wars Galaxies: shipwright, freelance pilot, Alliance starfighter pilot, and Imperial Navy pilot. If you have scout skills, you might have even spent some time milking wild animals before killing them for their hides, bones, or meat. There have always been plenty of combat-based professions in the game, but if you've played during the past 15 months, the chances are that-at some point-you might have contemplated a career as an architect, dancer, musician, tailor, doctor, or chef. If you're familiar with Star Wars Galaxies, you'll know that the preexpansion game boasted some 30 different character professions, many of which (although not horribly out of place in the Star Wars universe) have very little in common with the movies on which the game is based. Now Playing: Star Wars Galaxies: Jump to Lightspeed Video Review By clicking 'enter', you agree to GameSpot's
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |